I work with a dude who has, on occasion, gone ham on a Diablo III character, and maximized its largess in, like, an hour and a half. I take inspiration from others accomplishing great things, and I have fond memories of playing D2 back when CDs weren’t yet regarded in the same way that one regards those bicycles with the giant front wheel. So I dove into III, and immediately discovered that it is much closer to work than play, compared to how I remembered its predecessor. I actually had to use two hands, in what is historically a one-handed game. The right hand saves humanity, and the other hand is used mostly for propping one’s head up after eight eye-rending hours of sprite-on-sprite homicide. The rule is similar to that of a car: if you have to use two hands, you suck at it.
They also turned the volume down on the procedurally-generated names of the monsters, or at least what I assumed was a procedurally-generated list. That was one of my favorite parts of D2. I can’t swear to remembering the names precisely, but they went something like:
- Bludgeonskull the Bludgeoner
- Zeke the Terror-Barber
- Snot Rocket the Anti-Semite
- Gary Kasparov the Chessmaster
- Samwise the Brave
- Ludacris
- Rakanishu
The list in III is less inspirational, and most items seem to involve bones in some capacity, to which I say eh. As a shrug, not as a Canadian hiccup. It does give one pause when considering why any parent would name their child in this way; they virtually guarantee their life path by doing so. In the same way that naming a child Jeeves is essentially foregoing the expense of a college education.